Prof. Dr. Nils Thuerey
Academic Career and Research Areas
Professor Thuerey (b. 1979) works in the field of computer graphics, with a particular emphasis on physically-based animation. One focus of his research targets the simulation of fluid phenomena, such as water and smoke. These simulations find applications as visual effects in computer generated movies and digital games. Examples of his work are novel algorithms to make simulations easier to control, to handle detailed surface tension effects, and to increase the amount of turbulent detail.
After studying computer science, Professor Thuerey acquired a PhD for his work on liquid simulations in 2006. He received both degrees from the University of Erlangen-Nuremberg. Until 2010 he held a position as a post-doctoral researcher at ETH Zurich, in collaboration with Ageia/Nvidia. Subsequently, he worked for three years as Research & Development Lead at ScanlineVFX, developing large scale physics-simulators for visual effects. Since fall 2013 he has been Professor for Games Engineering at TUM.
- Technical Oscar (Technical achievement award of the AMPAS) (2012)
- University of Erlangen Staedtler Graduation Award (2008)
Ando R, Thuerey N, Wojtan C: “Highly Adaptive Liquid Simulations on Tetrahedral Meshes”. ACM Transactions on Graphics (SIGGRAPH). 2013; 32(4): 1-10.Abstract
Pfaff T, Thuerey N, Gross M: “Lagrangian Vortex Sheets for Animating Fluids”. ACM Transactions on Graphics (SIGGRAPH). 2012; 31(4): 1-8.Abstract
Thuerey N, Wojtan C, Gross M, Turk G: “A Multiscale Approach to Mesh-based Surface Tension Flows”. ACM Transactions on Graphics (SIGGRAPH). 2010, 29(4): 1-10.Abstract
Pfaff T, Thuerey N, Cohen J, Tariq S, Gross M: “Scalable Fluid Simulation using Anisotropic Turbulence Particles”. ACM Transactions on Graphics (SIGGRAPH Asia). 2010; 29(5): 1-8.Abstract
Kim T, Thuerey N, James D, Gross M: “Wavelet Turbulence for Fluid Simulation”. ACM Transactions on Graphics (SIGGRAPH). 2008; 27(3): 1-6.Abstract